

The most immediate change is the haptic feedback, which uses the adaptive triggers and greater range of vibrations to communicate everything from changes in road surface to tyres scrabbling for purchase as you take corners.
#GRAN TURISMO 7 REVIEW FULL#
This generation, Polyphony Digital wants players to feel like they’re driving without having to buy a steering wheel peripheral, and doing that makes full use of PlayStation 5’s DualSense controller. In the past, the controller has been a barrier between the player and a car-like experience. Subtitled ‘the real driving simulator’ it attempts to provide authenticity to match the feel of driving a physical car. That’s perhaps most evident in the handling model, which was always the game’s biggest selling point. From sound effects, to lighting, to haptic feedback, to the way weather is simulated, every single aspect of Gran Turismo 7 has been rebuilt from scratch. The way it’s gone about achieving that is to add depth to absolutely every system in the game. It’s just as well, then, that Gran Turismo 7 is also something of a revolution – not an easy thing to achieve with decades of steady progress under your belt. Skipping a complete console generation is a significant omission for a franchise so central to PlayStation’s history, which combined with the game’s quarter century anniversary this year makes this quite a moment.
#GRAN TURISMO 7 REVIEW SERIES#
The most recent full entry in the series (not counting the more limited potboiler, Gran Turismo Sport) was released in 2013 for PlayStation 3. It was all about racing, but also learning, collecting, and crafting cars you wanted to drive. The game then slowly let you move on to more powerful cars, upgrading them where necessary, as you moved up the scale. Starting off in an underpowered compact car, you first learnt the skills of driving using a controller. The other thing the original Gran Turismo did brilliantly was to bring an almost role-playing like sense of progression.

It’s exactly this nexus of long term enjoyment, and the demand for greater subtlety, that gave birth to Gran Turismo. The need for excitement remains, but those thrills can be built more slowly. While that’s not intrinsically a bad thing, standing in an arcade paying money for short, intense bursts on a coin-op is not at all like playing on your sofa, where you have far more time to relax and explore. That meant PS1 launch title Ridge Racer was every bit the arcade experience, with a handling model that bore only a passing resemblance to steering an actual car. With 3D polygon-based games only recently having arrived in a home setting, the most obvious template for their design was arcade games, where 3D was already well established.

When the original Gran Turismo launched on PlayStation in 1997, driving games were not like those available today. Sony’s second major PlayStation exclusive of 2022 is another stunning technical achievement but is it still the best real driving simulator? Gran Turismo 7 – back in pole position (pic: Sony)
